A personal game-ready environment project depicting day and night scenes of a cave hideout and camp. This was a lot of fun as I experimented with new texturing techniques and found new retopology strategies with decimated meshes in Zbrush.
Modeled: Maya and Zbrush
Textured: Adobe Substance Painter
Rendered/Lit: Unreal Engine 5
Particle Effects: Unreal Niagara
Environment Concept: Myself
Unreal Marketplace Credits: GOODSKY by UNEASY - for the skybox and backdrop.